C++ coding rules » History » Version 1
ModularMix, 10/18/2011 04:06 PM
| 1 | 1 | ModularMix | h1. C++ coding rules |
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| 2 | |||
| 3 | h2. Usefulness |
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| 4 | |||
| 5 | The following C++ code rules aim to keep the same plugin structure whatever the developer. |
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| 6 | |||
| 7 | h2. General points |
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| 8 | |||
| 9 | * Indentation |
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| 10 | ** 2 space characters (no tab), |
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| 11 | ** Left brace at the beginning of the line (no Java-style using the left brace at the end of the line). |
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| 12 | |||
| 13 | <pre> |
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| 14 | if (true) |
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| 15 | { |
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| 16 | // Good Indentation |
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| 17 | } |
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| 18 | else |
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| 19 | { |
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| 20 | // Bad indentation |
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| 21 | } |
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| 22 | </pre> |
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| 23 | |||
| 24 | * No space between the latest character on a line and the final semicolon. |
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| 25 | |||
| 26 | <pre> |
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| 27 | int maPremiereVariable = 1; // Good |
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| 28 | int maSecondeVariable = 1 ; // Bad |
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| 29 | </pre> |
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| 30 | |||
| 31 | * The character '*' for a pointer and '&' for a reference must be stuck to the related type or variable. |
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| 32 | |||
| 33 | <pre> |
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| 34 | MyClass* pointeur1 = new MyClass(); // Good |
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| 35 | MyClass * pointeur2 = new MyClass(); // Bad |
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| 36 | MyClass *pointeur1 = new MyClass(); // Bad |
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| 37 | </pre> |
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| 38 | |||
| 39 | * Each new parameter of a function must be preceded by a space. Furthermore, there mustn't be any space just after the left or right parenthesis. |
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| 40 | |||
| 41 | <pre> |
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| 42 | int maVariable = maFonction(param1, param2, param3); // Good |
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| 43 | int maVariable2 = maFonction(param1,param2,param3); // Bad |
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| 44 | int maVariable2 = maFonction(param1 , param2 , param3 ); // Bad |
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| 45 | </pre> |
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| 46 | |||
| 47 | * Don't hesitate to follow a very strict indentation, even if when the source code can be composed of a single line. This method will make the debugging easier. |
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| 48 | |||
| 49 | <pre> |
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| 50 | if(curMaterialPair)SAFE_DELETE(curMaterialPair); // Bad |
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| 51 | |||
| 52 | if (curMaterialPair) |
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| 53 | SAFE_DELETE(curMaterialPair); // Good |
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| 54 | |||
| 55 | if (curMaterialPair) // Also good |
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| 56 | { |
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| 57 | SAFE_DELETE(curMaterialPair); |
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| 58 | } |
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| 59 | </pre> |
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| 60 | |||
| 61 | |||
| 62 | h2. Class definition |
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| 63 | |||
| 64 | For each definition of a class, the following structure must be followed : |
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| 65 | <pre> |
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| 66 | class MyClass |
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| 67 | { |
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| 68 | // Member variables, typedefs and enums are defined here |
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| 69 | public: |
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| 70 | protected: |
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| 71 | int maVariableMembre; // member variable sample. |
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| 72 | private: |
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| 73 | |||
| 74 | // Member functions and methods are defined here |
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| 75 | public: |
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| 76 | /*! |
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| 77 | Constructor sample |
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| 78 | */ |
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| 79 | MyClass(int newVal); |
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| 80 | protected: |
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| 81 | private: |
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| 82 | }; |
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| 83 | </pre> |
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| 84 | |||
| 85 | Using this way, it's easy to identity the different elements from a class, and their respective access level (public, protected or private). |